


The Marcati Isles lie west of Albain’s mainland, separated by the narrow waters of the Marcati Channels. Between the two principal isles sits the Bloodland—a desolate rock strewn with the bones of fallen Marcati.
The Royalist’s Isle and the Loyalist’s Isle (often called the Black Cat's Isle and the Queen’s Isle) are both prone to brooding skies and long, grey seasons. Yet in spring and summer, the Queen’s Isle’s lowlands are transformed into a vision of green and gold. Travel far enough, however, and the grass and rivers soon give way to snow and ice.
On the Royalist’s northern tip lies Bresly Point, a settlement so small it could vanish unnoticed. Few choose to endure its eternal winter, where little grows and less survives—save for those hardy souls who respect, yet quietly defy, the frost’s unyielding will.
The Queen’s Isle is home to the Sealed Gates, perhaps the oldest structure in the Isles. Hewn from an obsidian-like stone into the sheer face of a mountain, the twenty-foot-high gates have never opened—not even in the height of summer when the ice retreats from their black surface.

The Marcati Isles lie west of Albain’s mainland, separated by the narrow waters of the Marcati Channels. Between the two principal isles sits the Bloodland—a desolate rock strewn with the bones of fallen Marcati.
The Royalist’s Isle and the Loyalist’s Isle (often called the Black Cat's Isle and the Queen’s Isle) are both prone to brooding skies and long, grey seasons. Yet in spring and summer, the Queen’s Isle’s lowlands are transformed into a vision of green and gold. Travel far enough, however, and the grass and rivers soon give way to snow and ice.
On the Royalist’s northern tip lies Bresly Point, a settlement so small it could vanish unnoticed. Few choose to endure its eternal winter, where little grows and less survives—save for those hardy souls who respect, yet quietly defy, the frost’s unyielding will.
The Queen’s Isle is home to the Sealed Gates, perhaps the oldest structure in the Isles. Hewn from an obsidian-like stone into the sheer face of a mountain, the twenty-foot-high gates have never opened—not even in the height of summer when the ice retreats from their black surface.

The Marcati Isles lie west of Albain’s mainland, separated by the narrow waters of the Marcati Channels. Between the two principal isles sits the Bloodland—a desolate rock strewn with the bones of fallen Marcati.
The Royalist’s Isle and the Loyalist’s Isle (often called the Black Cat's Isle and the Queen’s Isle) are both prone to brooding skies and long, grey seasons. Yet in spring and summer, the Queen’s Isle’s lowlands are transformed into a vision of green and gold. Travel far enough, however, and the grass and rivers soon give way to snow and ice.
On the Royalist’s northern tip lies Bresly Point, a settlement so small it could vanish unnoticed. Few choose to endure its eternal winter, where little grows and less survives—save for those hardy souls who respect, yet quietly defy, the frost’s unyielding will.
The Queen’s Isle is home to the Sealed Gates, perhaps the oldest structure in the Isles. Hewn from an obsidian-like stone into the sheer face of a mountain, the twenty-foot-high gates have never opened—not even in the height of summer when the ice retreats from their black surface.

The Marcati Isles lie west of Albain’s mainland, separated by the narrow waters of the Marcati Channels. Between the two principal isles sits the Bloodland—a desolate rock strewn with the bones of fallen Marcati.
The Royalist’s Isle and the Loyalist’s Isle (often called the Black Cat's Isle and the Queen’s Isle) are both prone to brooding skies and long, grey seasons. Yet in spring and summer, the Queen’s Isle’s lowlands are transformed into a vision of green and gold. Travel far enough, however, and the grass and rivers soon give way to snow and ice.
On the Royalist’s northern tip lies Bresly Point, a settlement so small it could vanish unnoticed. Few choose to endure its eternal winter, where little grows and less survives—save for those hardy souls who respect, yet quietly defy, the frost’s unyielding will.
The Queen’s Isle is home to the Sealed Gates, perhaps the oldest structure in the Isles. Hewn from an obsidian-like stone into the sheer face of a mountain, the twenty-foot-high gates have never opened—not even in the height of summer when the ice retreats from their black surface.

The Marcati Isles lie west of Albain’s mainland, separated by the narrow waters of the Marcati Channels. Between the two principal isles sits the Bloodland—a desolate rock strewn with the bones of fallen Marcati.
The Royalist’s Isle and the Loyalist’s Isle (often called the Black Cat's Isle and the Queen’s Isle) are both prone to brooding skies and long, grey seasons. Yet in spring and summer, the Queen’s Isle’s lowlands are transformed into a vision of green and gold. Travel far enough, however, and the grass and rivers soon give way to snow and ice.
On the Royalist’s northern tip lies Bresly Point, a settlement so small it could vanish unnoticed. Few choose to endure its eternal winter, where little grows and less survives—save for those hardy souls who respect, yet quietly defy, the frost’s unyielding will.
The Queen’s Isle is home to the Sealed Gates, perhaps the oldest structure in the Isles. Hewn from an obsidian-like stone into the sheer face of a mountain, the twenty-foot-high gates have never opened—not even in the height of summer when the ice retreats from their black surface.
